Interior Illumination with 3ds Max and VRay
format PDF | 2010 | 33 pages | scenes & textures | 1.68 Gb
This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation.
The tutorials will explain the type of lights used and how to set up the parameters along with talking about the different methods of tackling the subject. The manipulation of textures may also be covered in order to turn a daylight scene into night scene for example. The artists will also look at some useful post production techniques in Photoshop in order to enhance a final still.
max和VRay用3DS室内照明
格式|PDF 2010 | 33页|场景和贴图| 1.68 GB
这五部分的系列将重点放在建立各种照明设备,反映自然光在一天的不同时间和人工室内照明的话题。每个章节将使用相同的基础场景为出发点,并将显示一步一步的指导,找到一个照明和渲染解决方案,最能反映所需的照明情况。
该教程将解释使用的灯的类型,以及如何设置参数,以及谈论不同的方法处理的主题。纹理的操控也可以被覆盖,以便把白天场景变成夜景.。艺术家也会看一些有用的后期制作技术,PS图象处理软件为了提高最终还是。