The first of a series of game-ready Zombies made using AAA best practices. This content package includes 44 custom motion captured animations on the Unreal skeleton; a primary skinned mesh with high-res diffuse, subsurface, normal and specular maps; LODs; and blendshapes to allow for customization and variation. A separate pants mesh is included for more sensitive audiences. 8-way directional movement is blendspace ready, both with and without root motion. Max poly-count is 10,358 triangles with materials for body, eyes, skull, and pants.
Designed for all platforms
35 In-Place Animations
9 Root Motion Animations
44 animations total
**CHARACTERS**
1 Zombie Character
* Triangle counts of character
Zombie1 –
LOD0 = 7882 Tris
LOD1 = 4152 Tris
LOD2 = 1786
TrisPants –
LOD0 = 1206 Tris
LOD1 = 701 Tris
LOD2 = 301 Tris
Skull –
LOD0 = 1270 Tris
LOD1 = 906 Tris
LOD2 = 522 Tris
*Texture Types
Zombie1 – LOD0, LOD1, LOD2 Includes 1Normal Map, 1 Subsurface Map, 1 Specular Map and 1 Diffuse Map
Pants – LOD0, LOD1, LOD2
* Texture Resolutions
Body Diffuse: 4k, 2k and 512
Body Subsurface: 4k, 2k and 512
Body Specular: 4k, 2k, 512
Body Normal: 4k, 2k, 512
Pants Diffuse: 2k, 512
Pants Specular: 2k, 512
Pants Normal: 2k, 512
*Number of Materials
4 Materials
PS 百度翻译
第一系列的也做好僵尸用AAA最佳实践。这个内容包包括44个自定义动作捕捉动画虚幻骨架;主皮网与高分辨率弥散,地下,正常和镜面映射;钟表;blendshapes允许定制和变异。包括一个单独的裤子网更敏感的观众。8路定向运动是blendspace准备,既与无根和运动。马克斯poly-count 10358三角形用材料的身体,眼睛,头骨,和裤子。
为所有平台设计
35就地动画
9根运动动画
44动画总
* * * *字符
1僵尸角色
*三角形数量的字符
Zombie1 -
LOD0 = 7882三
LOD1 = 4152三
LOD2 = 1786
TrisPants -
LOD0 = 1206三
LOD1 = 701三
LOD2 = 301三
头骨,
LOD0 = 1270三
LOD1 = 906三
LOD2 = 522三
*材质类型
Zombie1——LOD0 LOD1,LOD2包括1法线贴图,1地下地图,镜面映射和1漫反射贴图
裤子,LOD0 LOD1 LOD2
*纹理分辨率
身体扩散:4 k,2 k和512年
身体地下:4 k,2 k和512年
身体镜面:4 k,2 k,512
身体正常:4 k,2 k,512
裤子扩散:2 k,512
裤子镜面:2 k,512
裤子正常:2 k,512
*数量的材料
4材料