邮箱 USPS Mailbox
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提供.max .obj(.mtl) .fbx格式文件
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面数:783
顶点:850
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贴图:3张
材质:有
渲染器:3D默认渲染器
我提供这个模型作为我工作的免费样本。如果你喜欢这个产品,你可能会喜欢我的其他型号!
邮箱的目的是为游戏/实时/背景使用。
此模型不打算进行细分。
这是一个高质量,低聚资产原来仿照在3ds Max 2013。正常的地图是从一个高的多模式烤烤,使这个产品的外观非常详细,而不使用许多多边形。
主要呈现了使用Marmoset Toolbag 3DS MAX线框从3ds max视口也使得从虚幻开发工具包(UDK)。
请注意,这只是一个邮箱的外观,没有内部。
| |规格| |
低聚模型(1个对象)
| |几何| |
*总三角形数1496
*总面数781
*点数842
*多边形都是四边形或三,无边
*模型打开手动做最有效的利用紫外空间
*模型缩放到近似真实世界的大小(英寸)
*大致尺寸:23“×23”×50
*以模型为中心
*所有材料和对象命名适当
*在Marmoset Toolbag测试(见截图)
*在UDK的测试(见截图)
*使用该产品时,没有特别的插件
*3ds Max 2010版本也可
*。obj和FBX版本。出口从3ds Max 2013
| |纹理| |
*1024x1024的弥漫,镜面,和正常的纹理
*在TGA格式的纹理。
*模型的纹理路径被剥夺
*PS图象处理软件CS6纹理源文件也可购买。改变纹理的任何方面,以满足您的需要。
一个最后的说明:不幸的是,没有通用标准的游戏引擎之间的法线方向图。如果法线看起来不正确的尝试在一个图像编辑法线贴图的绿色或红色通道反相。
I’m providing this model as a free sample of my work. If you like this product, you will probably like my other models!
Mailbox is intended for game/realtime/background use.
This model is not intended for subdivision.
This is a high quality, low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders were done using Marmoset Toolbag and 3ds Max. The wireframes are from the 3ds Max viewport and there are also renders from the Unreal Development Kit (UDK).
Please note that this is only the exterior of a mailbox, there’s no interior.
||SPECS||
Low Poly Model (1 Object)
|| Geometry ||
* 1496 Total Tris
* 781 Total Polys
* 842 Total Verts
* Polygons are all quads or tris, no n-gons
* Model unwrapped manually to make most efficient use of the UV space
* Model scaled to approximate real world size (inches)
* Approximate dimensions: W:23’’ x L:23’’ x H:50’’
* Model centered at the origin
* All materials and objects named appropriately
* Tested in Marmoset Toolbag (see screenshots)
* Tested in the UDK (see screenshots)
* No special plug-ins needed to use this product
* 3ds Max 2010 version also available
* .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
* 1024x1024 diffuse, specular, and normal textures
* Textures in .tga format
* Model texture paths are stripped
* Photoshop CS6 texture source file also available upon purchase. Change any aspect of the texture to suit your needs.
One final note: Unfortunately there’s no universal standard for normal map orientation between game engines. If the normals don’t look correct try inverting the green and/or red channels of the normal map in an image editor.